On its Steam page, Stress Level Zero cautions that Boneworks 'demonstrates advanced VR mechanics and concepts,' and so 'players are recommended to have previous VR experience and understanding of common VR gameplay principles before proceeding.' So you may want to brush up on your VR spear-twirling skills before the game releases on both Steam VR and Oculus sometime this year. The hook here is the fidelity of the physics-based combat in the trailer, a crowbar is used to grab onto a series of poles jutting out from a wall, a spear piercing a drone, and some careful maneuvering around a ledge, all of which look fairly natural compared to most games. Taking place inside of a mysterious experimental facility called Monogon, Boneworks has you fighting a number of small, spider-like drones as you mess around a series of Portal-like test rooms, interspersed with more traditional industrial areas akin to some of the indoor segments in Half-Life 2. portal on the other hand was fun, graphics gameplay and plot was good, but the protagonist is alone which kinda feels paranoid at first but worth the play. Character wise, gameplay wise, story wise. The company's latest game, Boneworks, looks to be their most ambitious game yet, seemingly taking inspiration from a couple of Valve games and throwing in what looks like a fairly sophisticated implementation of VR to seal the deal. Answer (1 of 2): Half-Life was better for me. They were in on the tech early, having developed Hover Junkers back in 2016, then iterated on some of their VR techniques with Duck Season the following year. Developer Stress Level Zero is no stranger to making VR games.